1. Try to leave at least one critique per post. It makes you a better artist if you have the ability to give constructive critiques.
2. Challenge yourself.
3. Your final presentation should be posed and rendered in real-time. (Marmoset, or game-engine like UE4 or Unity)
4. Try your best to finish on time. For this time, we set the length to be
2 months. So, finish this by end of March.
5. Post your work-in-progress in this thread. (feel free to cross-post in WAYWO or Facebook or w/e)
6. Choose your own triangle count and texture size. Be reasonable and stick to your budget. Some suggestions are as follows:
Mobile: 2k Triangles, 512 Maps
Low Res: 8k Triangle, 1024 Maps
Mid Res: 16k Triangles, 2048 Maps
High Res: 32k Triangles, 4096 Maps
7. Similar to
#6, you may pick an art-style yourself. You are, after all, an artist too. (Realistic, Stylized, Cartoony, etc)
8. Learn as much as you can. Share what you've learned.
Replies
I like the bust or full idea, nice options for beginners or limited free time
(first thing to go when I get home is that white background though )
I'm thinking of pretty thick clothe.
This will be my 1st attempt to use zbrush, let see if months of reading (and having a crappy computer) can be put up to use.
Stick to a grey clay matcap, try to keep it readable for now. That includes no polypaint. You can worry about that later, doesn't help your sculpt right now by hiding the surface with paint.
Nice progress though.
Only thing is, I am still noob when it come to characters,so if you guys have any useful link to help me along the way (of getting a next gen game ready playable character), it would be most appreciated :thumbup:
The things I have the most doubts about is "clothing making" (game ready,I mean clothing that I can make move in a later time), optimal edgeloops for animation (not only the joints but also the face),and maybe a bit of "overall workflow" to get the thing done... xD I'll be more specific later on when I start facing the walls :poly124:
Edit: Question: may I do some minor changes,like him dual whielding swords instead of hammer and shield,maybe a different "tatoo detailing" on the exposed arm and so on? :poly122:
Yeah man. Go nuts at it. Have fun tweaking around to your heart's content :P
Awesome! :thumbup:
Also I hope that the creator of the concept will forgive me for being butchering and overpainting his work :poly122:
I'm thinking about abbandoning the marauder/barbarian vibe and I'm trying to move toward an elegant (in his way) and seasoned sword master. I'm at 50% of the overpaint,I want to put something on the shoulder,the knees,also 2 more swords on the side of the uncovered arm for a total of 5 swords,I think I will get rid of the dagger,seems like a weapon for sly/deceptive character who stabs you in the back,while the guy I want to portrait value honor and integrity (during the fight) the most, sees the swordplay as his religion and pride so...yeah,no daggers
I start the sculpt, i will post it soon.
creamsodaser - I agree with JadeEyePanda using the grey clay mat cap will help.
Marcus Aseth - to be honest no amount of watching tutorials will compare to just getting started. You just have to jump in, watch tutorials to see what techniques will help you. I usually skim through them any way because a good bulk is them doing the same thing. Learn the human body post your work and seek out other artist that will help you grow by telling you the truth about your work. Good luck man! Nice paint over by the way!
Blocking out things.
I thought he needed a name,so my version is called "Blackwind" Amon and that 2 handed sword he carry around is the Black Bloom. The other 4 one-handed sword are just throwaway swords,usually he leave them stucked in the body of giant beasts (like in Shadow of the Colossus) and his real sword is the two-handed one. Noone can say to really have fought against him until he draws the Black Bloom,and only few are worthy of facing that blade.
Well,I think I'll figure out the other armor pieces later on,now I'll start with the 3d
Quickly built my basemesh in max (the on on the right) and started sculpting a generic body from memory,though now I think I'll turn to reference because otherwise would become frustrating very soon (since I feel like I'm randoming anatomy at every stroke,painful :poly141: )
Love your paintover concept
1. His arm might be a little short overall, so I think you could lengthen the upper arm without shortening the lower arm.
2. The hands seem a bit small and short. (If you think arm length is good, maybe take a bit of forearm length away and give it to the hands, to make them longer.)
3. Navel might be a little low.
4. Crotch might be a little high.
5. If you add a bit of resolution for your next post, could you make sure you define the nipples and the anterior superior iliac spine? It would help us give better feedback for proportions.
For an 8 head proportion, things just seem slightly off, but overall not too bad.
I'm just learning all this stuff, so hopefully my advice is accurate
I now have put into account some extra days like 6-10 days to just focus on anatomy studies with sculpts of single parts of the body (like just the arm or just the torso) to get some better understand before going back to that model and start fixing stuff,since I don't want to just copy the forms from a reference but I actually want to better understand the anatomy and the why for the forms that I see in a reference
I have been just browsing polycount for some months and now i have found some courage to acctually participate in challenge and show some of my work, hope you like it.
So I have done some objects (lowP so far) and I am a bit afraid to move forward cause I am not sure about my model's torso anatomy and proportions.
C&C most welcome.
http://imgur.com/86gHUuZ
I'm glad you found the courage to participate, so please hold onto the courage while I provide you with feedback.
1. The original concept follows 7 and a half head proportions, so I strongly recommend you follow that as well.
2. Provide us with nudes. Without seeing where you have the navel on the full body, it makes it difficult to provide anatomy feedback.
3. Provide us with Front, Side, and Back views with no perspective.
4. Take a look at the image I provided. For the 7.5 head proportions, it measures 4 heads down from the top of the head, and then 4 heads up from the bottom of the heels.
5. Nipples should be down 2 heads length from the top of the head, Navel should be 3 heads down.
6. Knees will be 2 heads tall from the bottom of the heels.
7. So, make these changes and get back to us. Good Luck!
@GrzegorzJeka: his forehead seams a little pointed. I would also agree with josh.0, since you're still working on proportions, it would help if you present your model without any of the accessories, ie. the clothes and belt.
also you can show your image by using the
Now I'm working the torso,but stuff doesn't add up,like I think I totally fucked up on the rear head of the deltoid,the trapezius muscle and all around in the back,so I want to go over torso anatomy tutorials once more before keep working it.
You guys know about some good anatomy tutorial I should watch for the occasion?
Here's my sculpt for my body so far. Just took a model I made previously and I've touched it up a little. The face is still weird. The eyes are bothering me a lot. I was loosely basing his face off Christian Bale.
Any crits I can get I'll be happy for, and I'll also try to give any back (though I still need to upgrade my artistic eye lol)
As far as your back anatomy goes, you really need to focus on tendinous spots like the spine of the scapula. All the muscles you're have problems with connect to the scapula.
The three major muscles from the scapula are gonna be the trapezius, rear deltoid, and the teres major. The Teres major attaches to the lower edge of the scapula and connects to the humerus. It tucks underneath the tricep onto the humerus (so kinda in the arm pit region).
The Infraspinatus (marked at number 7 below. is similar in attachment to the Teres major, but it's gonna be flatter, because it's a muscle that doesn't get very developed. The Spine of the scapula will be indented because it's tendinous.
Here's an image from Anatomy4Sculptors:
But I'll just stick with it and strive for improving that model until it reach the level it need to reach,no doubts on that.
Also awesome reference,that goes straight into my ref folder!
Side note,I think you mixed up Teres Minor with Teres Major? :poly122: :thumbup:
Do you guys see everything out of place that I missed?
Also no idea of the muscles outside the torso,so now I advance with tutorials before sculpting more
1. You can relax your dude a bit, his arms are too straight, and his forearms come up at an unnatural angle. Relaxing him a bit will also help making him feel a bit more alive.
2. Front delts can come down and you can emphasize the attachment to the humerus more.
3. Pec mucles can attach to the humerus at a lower point, which will give him a manlier/broader chest.
4. A developed upper chest attaches to the top border of the first half of the clavicle, and bulges out, almost causing more of an indentation at the clavicle rather than it stick out. So, depending on how developed his chest muscle is, you can hide the bottom border of the clavicle with more muscle.
5. Be careful when making chest and shoulders bigger that you don't make his upper body disproportionately wide.
I'll probably need to break it in order to learn where to stop lol But I think it won't happen since I was already thinking to shrink the upper chest a bit :poly124:
I need to work on texturing.
Add more dark blue.
Inverse for highlights, add more red.
@josh.0: Here are the wires.
Wires: I may reverse the knee triangle or drop the knee pads.
WIP: Updates for the waist up.
Damn,the optician yesterday got my glasses to replace my lenses so I'm out of business for 1-2 days x_x Don't leave me too far behind guys :poly122:
Also thanks to josh.0 for the useful schematic proportion picture in this post
Blocky block block, almost there, need to make unique leg straps and folds, strap buckles, shield details and stuff and all the other stuff I've forgotten.
Lets get some posts happening!